Battle System Challenge
I created a basic battle game consisting of two teams of four characters. Each character has a different ability. They can attack, support and have some special tactics depending on the round. The player can pick their team via a character select screen and the character they want to attack
Bubble Bobble using Unity
A while back as a little bit of exploratory testing session i tried to create Bubble Bobble in Unity. I usually write automated tests using the test runner but always after the fact. I wanted to try Behavior Driven Development so i created this little project to help me learn.